Hey there Highway Blossoms fans, this is Kevin, the programming/ui/stupid easter egg guy writing today’s blog post. However, most of you following Highway Blossoms probably know me best as the guy who made the reveal trailer we recently premiered at Anime Weekend Atlanta.
That trailer was a lot of fun to work on, especially with how we were able to break up regular 2D drawings into something with more depth than just a regular pan across an image. While that was done in the trailer with standard video production software, we loved the effect so much that we wanted to have it in the actual visual novel itself to not only spice up regular dialogue, but to make sure each special illustration was that much more special. With the help of the fault milestone 3d camera engine, we were able to implement much of what you saw in the trailer in the actual game itself. Combined with Ren’Py 6.99 native resolution text rendering and our new internal rendering standard of 1080p, Highway Blossoms is really nice to look at. But don’t just take my word for it; see a preview of the new engine in action:
[We’re simply linking it because the embed function seems to be broken right now.]
It really shines with CGs, but we don’t want to spoil any special moments for you, so you’ll just have to wait a little longer to see those. (Hint: they involve girls falling in love with each other)
While this is great for Highway Blossoms, Human Reignition Project fans are probably wondering how this applies to them. We’re happy to announce that these new technologies and development techniques will be coming to the final version of Human Reignition Project as well. No more jittery 2D pans, static backgrounds, or movie-based hacks; the Human Reignition Project will finally look as modern as its setting.
It’s a real treat to be able to share all of these new features with our fans. We think you’ll really enjoy the extra polish all of these changes add to the experience.